Mark Silver
14-11-2014, 12:13
Articolo più volte segnalato negli anni
http://www.mantralux.com/2010/11/player-attributes-explained/
Che pensate della divisione degli attributi in
• Background attributes are attributes that are constant. They are either passive or active, and are always checked first by the match engine to see if the prime and secondary attributes should be used or not. Example; the determination attribute controls the length of time the player puts in an effort in a match. For every action, this attribute is checked to see if it’s passive or active (passive at the start of a match, active towards the end of a match), and then other attributes follow.
• Prime attributes are attributes that controls the success of other attributes. They are simply defined by being responsible for the secondary attribute to be successful. Example; without the decisions attribute (prime), the passing attribute (secondary) will have little success, as the choice of where to place the pass is controlled by the prime attribute decisions. So even though the accuracy is good, the decision of where to aim is bad.
• Secondary attributes are always tied in with a prime attribute, and are either accuracy or situation based.
?
Background per tutti:concentrazione, determinazione,gioco squadra, impegno
Prime per tutti: visione di gioco,decisioni, intuito, tecnica
Secondary secondo il ruolo
Personalmente ho un filtro acquisti "background&prime"
http://www.mantralux.com/2010/11/player-attributes-explained/
Che pensate della divisione degli attributi in
• Background attributes are attributes that are constant. They are either passive or active, and are always checked first by the match engine to see if the prime and secondary attributes should be used or not. Example; the determination attribute controls the length of time the player puts in an effort in a match. For every action, this attribute is checked to see if it’s passive or active (passive at the start of a match, active towards the end of a match), and then other attributes follow.
• Prime attributes are attributes that controls the success of other attributes. They are simply defined by being responsible for the secondary attribute to be successful. Example; without the decisions attribute (prime), the passing attribute (secondary) will have little success, as the choice of where to place the pass is controlled by the prime attribute decisions. So even though the accuracy is good, the decision of where to aim is bad.
• Secondary attributes are always tied in with a prime attribute, and are either accuracy or situation based.
?
Background per tutti:concentrazione, determinazione,gioco squadra, impegno
Prime per tutti: visione di gioco,decisioni, intuito, tecnica
Secondary secondo il ruolo
Personalmente ho un filtro acquisti "background&prime"